AI Insights · Timothy · October 2021
Top 5 Roguelike Games on iOS in Colombia: Q3 2021 Performance
Explore the performance of the top 5 Roguelike games on iOS in Colombia during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Roguelike games on iOS in Colombia showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Hero Wars: Alliance RPG saw a notable fluctuation in its weekly revenue, peaking at around $1.1K in mid-July and then experiencing a decline with occasional spikes, ending the quarter at approximately $327. Downloads spiked dramatically in late July, reaching 4.1K, but dropped significantly in August, averaging around 35 downloads per week before a slight recovery to 810 by the end of September. Active users followed a similar trend, peaking at 3.2K in early August and ending the quarter at 1.7K.
Heroes Charge experienced modest weekly revenue, peaking at $88 in early July and maintaining a relatively low revenue stream throughout the quarter, ending at $21. Downloads showed a peak of 489 in mid-July, followed by a decline and slight recovery towards the end of September with 103 downloads. Active users peaked at 1K in mid-July and gradually decreased, ending the quarter at 456.
Soul Knight had a stable revenue stream, peaking at $95 in early August and maintaining an average of around $60 towards the end of the quarter. Downloads showed a consistent trend, with a peak of 197 in mid-August and ending the quarter at 166. Active users steadily increased throughout the quarter, peaking at 2.4K by the end of September.
Looney Tunes™ World of Mayhem experienced a significant peak in revenue in late August at $281, maintaining around $170-$200 towards the end of the quarter. Downloads peaked at 355 in mid-July but showed a declining trend, ending with 46 downloads by the end of September. Active users peaked at 374 in mid-July and gradually declined to 149 by the end of September.
Archero had a notable peak in revenue at $480 in late July but saw a decline, ending the quarter with $38. Downloads fluctuated, peaking at 141 in the last week of September. Active users showed a peak of 1.9K in early July, with a slight decline and recovery towards the end of the quarter, finishing at 1.7K.
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